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Assets
Class Assets<T>
Type Parameters
T
Hierarchy (
View Summary
)
Assets
AnimationClipAssets
AudioAssets
MeshAssets
BasicMaterialAssets
ImageAssets
SceneAssets
Index
Constructors
constructor
Properties
channel
type
Methods
add
drop
flush
Events
get
get
By
Asset
Id
get
By
UUID
get
Entry
get
Entry
By
Asset
Id
get
Handle
By
UUID
reserve
set
set
Using
Asset
Id
set
With
UUID
to
Snapshot
update
upgrade
values
Constructors
constructor
new
Assets
<
T
>
(
type
:
Constructor
<
T
>
)
:
Assets
<
T
>
Type Parameters
T
Parameters
type
:
Constructor
<
T
>
Returns
Assets
<
T
>
Properties
Readonly
channel
channel
:
AssetChannel
<
T
>
= ...
type
type
:
Constructor
<
T
>
Methods
add
add
(
asset
:
T
)
:
Handle
<
T
>
Parameters
asset
:
T
Returns
Handle
<
T
>
drop
drop
(
handle
:
Handle
<
T
>
)
:
void
Parameters
handle
:
Handle
<
T
>
Returns
void
flush
Events
flushEvents
()
:
readonly
AssetEvent
<
T
>
[]
Returns
readonly
AssetEvent
<
T
>
[]
get
get
(
handle
:
Handle
<
T
>
)
:
T
Parameters
handle
:
Handle
<
T
>
Returns
T
get
By
Asset
Id
getByAssetId
(
id
:
AssetId
)
:
T
Parameters
id
:
AssetId
Returns
T
get
By
UUID
getByUUID
(
uuid
:
string
)
:
T
Parameters
uuid
:
string
Returns
T
get
Entry
getEntry
(
handle
:
Handle
<
T
>
)
:
AssetEntry
<
T
>
Parameters
handle
:
Handle
<
T
>
Returns
AssetEntry
<
T
>
get
Entry
By
Asset
Id
getEntryByAssetId
(
assetId
:
AssetId
)
:
AssetEntry
<
T
>
Parameters
assetId
:
AssetId
Returns
AssetEntry
<
T
>
get
Handle
By
UUID
getHandleByUUID
(
uuid
:
string
)
:
Handle
<
T
>
Parameters
uuid
:
string
Returns
Handle
<
T
>
reserve
reserve
()
:
Handle
<
T
>
Returns
Handle
<
T
>
set
set
(
handle
:
Handle
<
T
>
,
asset
:
T
)
:
void
Parameters
handle
:
Handle
<
T
>
asset
:
T
Returns
void
set
Using
Asset
Id
setUsingAssetId
(
assetId
:
AssetId
,
asset
:
T
)
:
void
Parameters
assetId
:
AssetId
asset
:
T
Returns
void
set
With
UUID
setWithUUID
(
uuid
:
string
,
asset
:
T
)
:
Handle
<
T
>
Parameters
uuid
:
string
asset
:
T
Returns
Handle
<
T
>
to
Snapshot
toSnapshot
(
world
:
World
)
:
AssetsSnapshot
<
unknown
>
Parameters
world
:
World
Returns
AssetsSnapshot
<
unknown
>
update
update
()
:
void
Drain and apply queued handle lifecycle messages.
Returns
void
upgrade
upgrade
(
assetId
:
AssetId
)
:
Handle
<
T
>
Parameters
assetId
:
AssetId
Returns
Handle
<
T
>
values
values
()
:
readonly
AssetEntry
<
T
>
[]
Returns
readonly
AssetEntry
<
T
>
[]
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Constructors
constructor
Properties
channel
type
Methods
add
drop
flush
Events
get
get
By
Asset
Id
get
By
UUID
get
Entry
get
Entry
By
Asset
Id
get
Handle
By
UUID
reserve
set
set
Using
Asset
Id
set
With
UUID
to
Snapshot
update
upgrade
values
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