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SceneAssets
Class SceneAssets
Hierarchy (
View Summary
)
Assets
SceneAssets
Index
Constructors
constructor
Properties
channel
type
Methods
add
drop
flush
Events
get
get
By
Asset
Id
get
By
UUID
get
Entry
get
Entry
By
Asset
Id
get
Handle
By
UUID
reserve
set
set
Using
Asset
Id
set
With
UUID
to
Snapshot
update
upgrade
values
Constructors
constructor
new
SceneAssets
(
type
:
Constructor
<
Scene
>
)
:
SceneAssets
Parameters
type
:
Constructor
<
Scene
>
Returns
SceneAssets
Properties
Readonly
channel
channel
:
AssetChannel
<
Scene
>
= ...
type
type
:
Constructor
<
Scene
>
Methods
add
add
(
asset
:
Scene
)
:
Handle
<
Scene
>
Parameters
asset
:
Scene
Returns
Handle
<
Scene
>
drop
drop
(
handle
:
Handle
<
Scene
>
)
:
void
Parameters
handle
:
Handle
<
Scene
>
Returns
void
flush
Events
flushEvents
()
:
readonly
AssetEvent
<
Scene
>
[]
Returns
readonly
AssetEvent
<
Scene
>
[]
get
get
(
handle
:
Handle
<
Scene
>
)
:
Scene
Parameters
handle
:
Handle
<
Scene
>
Returns
Scene
get
By
Asset
Id
getByAssetId
(
id
:
AssetId
)
:
Scene
Parameters
id
:
AssetId
Returns
Scene
get
By
UUID
getByUUID
(
uuid
:
string
)
:
Scene
Parameters
uuid
:
string
Returns
Scene
get
Entry
getEntry
(
handle
:
Handle
<
Scene
>
)
:
AssetEntry
<
Scene
>
Parameters
handle
:
Handle
<
Scene
>
Returns
AssetEntry
<
Scene
>
get
Entry
By
Asset
Id
getEntryByAssetId
(
assetId
:
AssetId
)
:
AssetEntry
<
Scene
>
Parameters
assetId
:
AssetId
Returns
AssetEntry
<
Scene
>
get
Handle
By
UUID
getHandleByUUID
(
uuid
:
string
)
:
Handle
<
Scene
>
Parameters
uuid
:
string
Returns
Handle
<
Scene
>
reserve
reserve
()
:
Handle
<
Scene
>
Returns
Handle
<
Scene
>
set
set
(
handle
:
Handle
<
Scene
>
,
asset
:
Scene
)
:
void
Parameters
handle
:
Handle
<
Scene
>
asset
:
Scene
Returns
void
set
Using
Asset
Id
setUsingAssetId
(
assetId
:
AssetId
,
asset
:
Scene
)
:
void
Parameters
assetId
:
AssetId
asset
:
Scene
Returns
void
set
With
UUID
setWithUUID
(
uuid
:
string
,
asset
:
Scene
)
:
Handle
<
Scene
>
Parameters
uuid
:
string
asset
:
Scene
Returns
Handle
<
Scene
>
to
Snapshot
toSnapshot
(
world
:
World
)
:
AssetsSnapshot
<
unknown
>
Parameters
world
:
World
Returns
AssetsSnapshot
<
unknown
>
update
update
()
:
void
Drain and apply queued handle lifecycle messages.
Returns
void
upgrade
upgrade
(
assetId
:
AssetId
)
:
Handle
<
Scene
>
Parameters
assetId
:
AssetId
Returns
Handle
<
Scene
>
values
values
()
:
readonly
AssetEntry
<
Scene
>
[]
Returns
readonly
AssetEntry
<
Scene
>
[]
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Constructors
constructor
Properties
channel
type
Methods
add
drop
flush
Events
get
get
By
Asset
Id
get
By
UUID
get
Entry
get
Entry
By
Asset
Id
get
Handle
By
UUID
reserve
set
set
Using
Asset
Id
set
With
UUID
to
Snapshot
update
upgrade
values
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